#include "PointOfInterest.h"

PointOfInterest::PointOfInterest(Vec3f& Pos, float Distance, float TimeSpent)
{
	m_Pos = Pos;
	m_Distance = Distance;
	m_TimeSpent = TimeSpent;
}

void PointOfInterest::SetTexTag(const std::string& newtag)
{
	m_TextureTag = newtag;
}

std::string PointOfInterest::ReturnTexTag()
{
	return m_TextureTag;
}

bool PointOfInterest::operator==(const PointOfInterest& otherPoi) const
{
	return m_Pos == otherPoi.m_Pos && m_TextureTag == otherPoi.m_TextureTag;
}